--独进
local S_dujin_skill = {}
S_dujin_skill.name = "S_dujin"
S_dujin_skill.getTurnUseCard = function(self)
	if not self.player:hasUsed("#S_dujinCard") and self.player:hasEquip() then
		return sgs.Card_Parse("#S_dujinCard:.:")

	end
end
table.insert(sgs.ai_skills, S_dujin_skill)

sgs.ai_skill_use_func["#S_dujinCard"] = function(card, use, self)
	if self.player:hasUsed("#S_dujinCard") or self.player:getEquips():length() > 2 then return end
	use.card = card
end

sgs.ai_use_value.S_dujinCard = 3
sgs.ai_use_priority.S_dujinCard = 11